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trap

(1) An unsolicited event generated by an agent and forwarded to a manager. Traps inform the manager of changes that occur in the network.
(2) In the Simple Network Management Protocol (SNMP), a message sent by a managed node (agent function) to a management station to report an exception condition.
(3) An unprogrammed, hardware-initiated, conditional jump to a specific address. A trap occurs as a result of an error or certain other conditions. A record is made of the location from which the jump occurred.
(4) A message that reports a problem or a significant event.
(5) A special statement used to catch signals within the z/OS shell.(OSF)
(6) In REXX, to recognize that a currently enabled condition occurred and to perform the CALL or SIGNAL instruction specified when the condition trap was enabled.

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