Company: Microsoft
Created by: federica.masante
Number of Blossarys: 31
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- Arabic (AR)
- Chinese, Simplified (ZS)
- Chinese, Traditional (ZT)
- Czech (CS)
- Danish (DA)
- Dutch (NL)
- Finnish (FI)
- French (FR)
- German (DE)
- Greek (EL)
- Hungarian (HU)
- Italian (IT)
- Japanese (JA)
- Korean (KO)
- Norwegian Bokmål (NO)
- Polish (PL)
- Portuguese, Brazilian (PB)
- Portuguese (PT)
- Russian (RU)
- Slovak (SK)
- Spanish (ES)
- Swedish (SV)
- Macedonian (MK)
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- Tamil (TA)
- Spanish, Latin American (XL)
- English, UK (UE)
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An Xbox LIVE sponsored contest between approved Xbox LIVE members.
Xbox LIVE sponzoruje súťaž medzi schválenými členom Xbox LIVE.
The rating computed from the aggregation of all player reviews a player has received, represented in every gamer card as an icon.
Rating vypočítaný z zoskupenie všetkých hráčov hostí hráč dostal, zastúpené v každej hre kartu ako ikonu.
An Xbox LIVE Primetime award, such as Xbox LIVE Arcade games or Microsoft Points.
Xbox LIVE Primetime ocenenie, Xbox LIVE Arcade hry alebo Microsoft Points.
Xbox LIVE area that caters to players who take an alternative approach to gaming.
Xbox LIVE oblasti, ktorá zabezpečuje, aby hráči, ktorí sa alternatívny prístup na hranie.
The automatic angle adjustment function of the Kinect Sensor.
Funkcia nastavenia automatické uhol senzora Kinect.
The area in which the player plays. It is always within the sensor's field of view, and should be clear of obstructions.
Oblasť, v ktorej hráč hrá. To je vždy v zornom poli snímač a by malo byť jasné od preká¾ky.
V hre gesto, ktoré vychová sprievodcu senzora Kinect.
The visual progress indicator that appears in the corner of the screen when a player performs the guide gesture. Because the icon is only visible when cued by the guide gesture, use only when necessary to specifically call out its functionality, as in an instructional demo, for example.
Vizuálne pokrok ukazovateľ, ktorý sa objaví v rohu obrazovky, keď hráč vykonáva gesto na zobrazenie sprievodcu. Pretože ikona je iba viditeľné pri šťouchl sprievodca gesto, použite iba v prípade potreby osobitne zavolať svojej funkcie, rovnako ako v inštruktážnych demo, napríklad.
The icon that appears when a player is detected in the play space, prompting a wave to engage with Kinect. Once engaged, a hand pointer appears, which serves as a mechanism for navigation and object manipulation in Kinect Hub and Kinect Guide.
Ikonu, ktorá sa zobrazí, keď je detekovaný prehrávač v hernom priestore, pobádať vlna zapojiť so senzorom Kinect. Raz zapojená, sa zobrazí ukazovateľ v tvare ruky, ktorá slúži ako mechanizmus pre navigáciu a objekt manipulácie v hlavnej ponuke Kinect Hub a Kinect Guide.
The icon that is present when the Kinect microphone is available to accept voice commands.
Ikonu, ktorá je prítomná pri Kinect mikrofón je k dispozícii na prijímanie hlasových povelov.
The button at the top right and left edge of the controller. Equivalent to a shoulder button.
Tlačidlo na hornej pravej a ľavej hrane kontrolóra. Zodpovedá tlačidlu rameno.
The button on both the wireless controller and the console used to make a permanent attachment between the controller and console.
Tlačidlo na bezdrôtový ovládač a konzoly sa používa na trvalé upevnenie medzi radičom a konzoly.
The controller stick. Formerly known as the thumbstick.
The controller stick button. Formerly known as thumbstick button.
Držať tlačidlo radič. Predtým známy ako thumbstick tlačidlo.
Gameplay feedback produced by the controller motor. Do not use rumble.
Gameplay námety vyrába radič motora. Nepoužívajte rachot.
Multiplayer mode used for displaying a list of game sessions. LIVE Silver Membership accounts are limited to list play multiplayer sessions.
Multiplayer mód používa na zobrazenie zoznamu hernými reláciami. LIVE Silver Členstvo účty sú obmedzené na zozname hrať multiplayer zasadnutí.
The process by which the sensor orients itself to the environment.
Proces ktorým snímač umiestni sám na životné prostredie.
The entire area that the sensor can "see," including walls, furniture, and other obstructions.
The entire area that the sensor can "see," including walls, furniture, and other obstructions.
An object in the play space that interferes with player movement or conceals part or all of the player.
Objekt v priestore hrať narušovalo pohyb hráča alebo skrýva časti alebo všetkých hráčov.
A motion made by a player that's intended to be tracked by the sensor. Gesture can also be used to mean both gestures and poses. This sense is not expected to see extensive application.
Od hráča, ktorý má byť sledovaný snímačom pohybu. Gesto môže tiež znamenať gestá a pózy. Tento pocit sa neočakáva vidieť rozsiahle aplikácie.
Stationary body stance that's tracked and interpreted by the sensor as input.
Stacionárne telo postoj, ktorý má sledovať a interpretované senzor ako vstup.
A person's physical state as interpreted by the sensor, e.g., standing, sitting, kneeling, and so on.
Osoby fyzikálny stav ako interpretovaný snímačom, napr, stály, sedenie, kľačanie, a tak ďalej.
The detection and following of a person's movements by the sensor.
The focal point on the screen that mirrors hand movement in the PHIZ. Games may choose their own game-specific terms for pointers.
Kontaktné miesto na obrazovke, že zrkadlá ruku hnutia v PHIZ. Hry môžu vybrať svoje vlastné hry-špecifické podmienky pre odkazy.