Company: Microsoft
Created by: federica.masante
Number of Blossarys: 31
- English (EN)
- Arabic (AR)
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- Chinese, Traditional (ZT)
- Czech (CS)
- Danish (DA)
- Dutch (NL)
- Finnish (FI)
- French (FR)
- German (DE)
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- Portuguese (PT)
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- Tamil (TA)
- Spanish, Latin American (XL)
- English, UK (UE)
- Catalan (CA)
- Bulgarian (BG)
- Serbian (SR)
- Arabic (AR)
- Chinese, Simplified (ZS)
- Chinese, Traditional (ZT)
- Czech (CS)
- Danish (DA)
- Dutch (NL)
- Finnish (FI)
- French (FR)
- German (DE)
- Greek (EL)
- Hungarian (HU)
- Italian (IT)
- Japanese (JA)
- Korean (KO)
- Norwegian Bokmål (NO)
- Polish (PL)
- Portuguese, Brazilian (PB)
- Portuguese (PT)
- Russian (RU)
- Slovak (SK)
- Spanish (ES)
- Swedish (SV)
- Macedonian (MK)
- Croatian (HR)
- Tamil (TA)
- Spanish, Latin American (XL)
- English, UK (UE)
- Catalan (CA)
- Bulgarian (BG)
- Serbian (SR)
An Xbox LIVE sponsored contest between approved Xbox LIVE members.
En Xbox LIVE sponsoreret konkurrencen mellem autoriserede Xbox LIVE medlemmer.
The rating computed from the aggregation of all player reviews a player has received, represented in every gamer card as an icon.
Rating beregnet ved en sammenlægning af alle spilleren kritikken en spiller har modtaget, repræsenteret i hver gamer card som et ikon.
An Xbox LIVE Primetime award, such as Xbox LIVE Arcade games or Microsoft Points.
En Xbox LIVE Primetime award, som Xbox LIVE arcadespil eller Microsoft Points.
Xbox LIVE area that caters to players who take an alternative approach to gaming.
Xbox LIVE område, der henvender sig til spillere, der tager en alternativ tilgang til gaming.
The automatic angle adjustment function of the Kinect Sensor.
Funktionen automatisk vinkel justering af Kinect-sensoren.
The area in which the player plays. It is always within the sensor's field of view, and should be clear of obstructions.
Det område hvor spilleren spiller. Det er altid inden for sensorens synsfelt, og bør være ryddet for forhindringer.
The visual progress indicator that appears in the corner of the screen when a player performs the guide gesture. Because the icon is only visible when cued by the guide gesture, use only when necessary to specifically call out its functionality, as in an instructional demo, for example.
Visuelle statusindikatoren, der vises i hjørnet af skærmen, når en spiller udfører guide gestus. Fordi ikonet er kun synligt, når cued af guide gestus, bruge når det er nødvendigt til at specifikt kalde dens funktionalitet, som i en instruktions demo, f.eks.
The icon that appears when a player is detected in the play space, prompting a wave to engage with Kinect. Once engaged, a hand pointer appears, which serves as a mechanism for navigation and object manipulation in Kinect Hub and Kinect Guide.
Det ikon, der vises, når en spiller er fundet i spilleområdet, at spørge en bølge til at engagere sig med Kinect. En gang engageret, en håndmarkøren vises, som tjener som en mekanisme til navigation og objekt manipulation i Kinect-hubben og Kinect Guide.
The icon that is present when the Kinect microphone is available to accept voice commands.
Det ikon, der vises, når Kinect-mikrofonen er tilgængelig til at acceptere stemmekommandoer.
The button at the top right and left edge of the controller. Equivalent to a shoulder button.
Knappen på den øverste højre og venstre kant af controlleren. Svarende til en skulder knap.
The button on both the wireless controller and the console used to make a permanent attachment between the controller and console.
Knappen på både den trådløse controller og konsollen bruges til at lave en permanent tilknytning mellem controlleren og konsollen.
The controller stick. Formerly known as the thumbstick.
Styrepind. Tidligere kendt som thumbstick.
The controller stick button. Formerly known as thumbstick button.
Knappen controller stick. Tidligere kendt som thumbstick knap.
Gameplay feedback produced by the controller motor. Do not use rumble.
Gameplay feedback produceret af controller motor. Brug ikke rumble.
Multiplayer mode used for displaying a list of game sessions. LIVE Silver Membership accounts are limited to list play multiplayer sessions.
Multiplayer mode bruges til at vise en liste over spil sessioner. LIVE Silver-medlemskab konti er begrænset til listen spille multiplayer sessioner.
The process by which the sensor orients itself to the environment.
The entire area that the sensor can "see," including walls, furniture, and other obstructions.
The entire area that the sensor can "see," including walls, furniture, and other obstructions.
An object in the play space that interferes with player movement or conceals part or all of the player.
Et objekt i spilleområdet, der forstyrrer spiller bevægelse eller skjuler en del af eller alle af afspilleren.
A motion made by a player that's intended to be tracked by the sensor. Gesture can also be used to mean both gestures and poses. This sense is not expected to see extensive application.
En bevægelse af en spiller, der har til formål at blive sporet af sensoren. Gestus kan også bruges til at betyde både fagter og rejser. Denne følelse er ikke forventes at se omfattende program.
Stationary body stance that's tracked and interpreted by the sensor as input.
Stationært organ holdning, der har sporet og fortolket af sensor som input.
A person's physical state as interpreted by the sensor, e.g., standing, sitting, kneeling, and so on.
En persons fysiske tilstand som fortolket af sensoren, fx, stående, siddende, knælende, og så videre.
The detection and following of a person's movements by the sensor.
Registrerings- og som følge af en persons bevægelser af sensoren.
The focal point on the screen that mirrors hand movement in the PHIZ. Games may choose their own game-specific terms for pointers.
Omdrejningspunktet på skærmen at spejle hånd bevægelse i FJÆS. Spil kan vælge deres eget spil-specifikke vilkår for pointers.